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CATZILLA

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Description
Antithesis of benchmark productions which are mostly boring and aesthetically weak. Unique design and aesthetics make it as close as possible to an animated movie on one hand and to a video game on the other.
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  • CATZILLA
    PC Benchmark
  • The main idea of the project was to develop an antithesis of other benchmark productions which are mostly boring and aesthetically weak. Michał Staniszewski from the demoscene Plastic group came to us with a draft of an interesting, action-filled story with a unique design and aesthetics that would be as close as possible to an animated movie on one hand and to a video game on the other.

    allbenchmark.org
     
    Plastic:
    Script/Technical Direction: Michal 'bonzaj' Staniszewski
     
    Platige Image:
    Director: Bartłomiej Kik, Jakub Jabłoński
    Script & Concept Artist: Jakub Jabłoński
    CG Supervisor: Michał Gryn
    UI Design and Key Visuals: Kuba Bogaczyński
    Producers: Marcin Kobylecki, Marta Staniszewska
     
  • Concept
  • This original amalgam of pop culture designs was conceived by Jakub Jabłoński. His inspirations include Godzilla movies, a lot of anime like Evangelion, as well as internet-based memes like longcats. The Catzilla creature could neither be frightening nor funny, and Jabłoński created a stylish and grotesque character. The style of the animation is a combination of anime and popular postapocalyptic visions. The world that emerged out of that mixture is realistic but still has traces of its video game provenance. Simple, but catchy.
  • Benchmark
  • The animation in the benchmark is played in real time, so in this case we were able to skip the rendering process. That shortened the production time, but posed a challenge as well. The textures and models designed by our artists had to be limited in size so that the engine could work properly.
  • Benchmark UI
  • The Benchmark User Interface was also developed to have original and simple design. It’s sharp, postapocalyptic, and based on the simplest of forms – a line. We wanted to tell the same story within the interface and the website, thus creating the unique and uniform world of the CATZILLA benchmark.
  • Website
  • Promo Key Visuals

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